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Sins of a Solar Empire sells 500,000 copies


Stardock has revealed that its sleeper PC hit Sins of a Solar Empire has sold over half a million copies. The company's CEO Brad Wardell tells Gamasutra that 400,000 units were sold at retail, while 100,000 in sales came from digital downloads. Not bad for a full-bodied PC strategy game that cost less than a million dollars to make.

Wardell is certainly becoming an interesting character in the narrative of this industry, with relatively small publisher Stardock really stepping up. He explains part of Sins' success is that it was designed to run on a "four-year-old video card" and still look good. He says there might be a "piddly super-mega effect" that gets missed, but the result is more sales for the game, a strategy which sounds similar to Blizzard's take on being a PC developer. Sins' first mini-expansion, Entrenchment, will be available for $10 later this year.

[Via Big Download]

Surprise!: Spartans are awesome in Halo Wars


Though Master Chief is little more than an adorable baby during the events of Halo Wars, it should come as no surprise that his Spartan brethren are a pretty big factor on the battlefield. Ensemble recently went into detail about the role of the Spartan in a fight on their official site.

The secret to nailing the right feel for the Spartan according to Ensemble? Not nerfing them. Spartans aren't just dudes in good armor: They're one-man tipping points, able to grab an enemy vehicle and turn the tide. Sounds good to us; now, if there were only some way to get some more Spartans on the box.

[Via X3F]

PAX 2008 hands-on: Valkyria Chronicles


Final Fantasy Tactics meets X-Com in a Miyazaki-esque, Advance Wars universe. With watercolors. That's what you get when you play Sega's upcoming strategy RPG, Valkyria Chronicles. The PS3 exclusive is already out in Japan but will be heading West before the end of the year and, from what we saw of the game at PAX, it will be Sega's console gem of the year.

We were guided through the game's tutorial by the producer, Christopher Kaminski, who showed off the basic gameplay mechanics. It's a strategy RPG, but there's no grid. Instead, you have a "fuel" meter, which depletes as you move farther, giving the game more of an action RPG feel.

Continue reading PAX 2008 hands-on: Valkyria Chronicles

See PSN title Savage Moon in action


We've just watched the first, straight-from-PAX video of upcoming PSN title Savage Moon (don't worry, we've put it after the break for you) and it looks (as Sony said it would) like a sophisticated tower defense game, albeit a really attractive one.

We do have one quibble we feel compelled to pass on though: The decision to put crowd noises into the game is a bizarre one. They're almost louder than the guns! C'mon, Sony, get it together! Who wants to hear that?!

Continue reading See PSN title Savage Moon in action

Download Red Alert for free (also legally)


Apparently convinced that it can no longer make loads of cash from a 13-year-old PC game, publisher EA has combined motivated marketing with measured magnanimity and released real-time strategy classic Command & Conquer: Red Alert for free. Where? Right at the bottom of this Red Alert 3 promotional page, which also dangles a free copy of Red Alert 2 in front of your nose. To get it, all you need to do is pre-order the game's third, deliciously cheesy installment.

And hey, if you're not sure what all this Conquer and Command stuff is, now's as good a time as any to shake Hitler by the hand and irrevocably wreck the timeline.

[Thanks, WiNG]

PAX 2008: Count all the pretty pieces in the tabletop gaming gallery


One of the best things about PAX is that it's not just all about video games. There are legions of people who still enjoy doing it old school, and that includes board games, tabletoppers, and RPGs. We witnessed people playing everything from the massive, sprawling, plastic-fest of Twilight Imperium to the simple wordplay of Apples to Apples. Heck, even the final elimination round of the Omegathon was a Jenga showdown.

Check out the gallery below that's filled with people who still love how a pair of dice feels in their hands. To those about to roll, we salute you.

Gallery: PAX 2008: Tabletop Gaming

PAX 2008: Omeganaut shows us his special Jenga move

Ben Gray, aka MNC Dover from Monday Night Crew, was eliminated from the Omegathon on Saturday, but they were nice enough to let him pass along his words of wisdom, and his ultra-secret Jenga move. If you want to know how to get a leg up on the competition, check out the video above.

One thing's for sure, if you use this move you'll never get invited to play Jenga ever again. Which might be exactly what you're looking for.

PAX 2008 hands-on: Demigod


Following an interview with Gas Powered Games at PAX 2008, we got some hands on time with their newest creation, Demigod. The first thing we noticed while watching it running on glowing, envy-inducing PCs was how deliberate much of it looked. Everything from the unit/map design to the ease-of-use control scheme oozed hours of careful consideration on developer GPG's part. While the concept of Demigod tends to bewilder many who hear it -- ourselves included -- understanding the idea only took us a few minutes of playing the atypical strategy game.

Players only control their Demigod and its set of abilities. Our time was spent with the RPG-style Torchbearer, a Norse flavored character that can switch between ice and fire modes. We were digging his armored-burn-victim look, which just so happened to feature more armor and less burn. The Torchbearer is all about freezing everything before switching to fire and watching the screen light up as your enemies burn. Our magical offensive certainly got us some kills, but it wasn't moving the battlefront at all. Once we began to work more attentively with our AI-controlled troops of the non-Skynet variety, the battle quickly shifted to our favor.

Our actions in-game where peppered by murmurs of, "Oh, whoa." and "I want this game, now" from various onlookers behind us. We were starting to agree with this sentiment. It surprised us to find out that the game is actually running on a version of the Supreme Commander engine, as we saw more visual variety in 30 minutes with Demigod than we ever did playing hours of SupCom. GPG assured us that the system requirements are designed to include low-end machines, which is very much due to the fact that Demigod doesn't try to do a thousand things at once on-screen while you play it. (our wallets say thanks) Looking at the game, it was fairly hard to imagine that the harpy-like creatures and wiggling death-plant-things were living in the same engine that featured angular robot-spiders and hover tanks that bogged down our computers just a year and half ago. All in all, Demigod looks like it's going to steal away our precious personal time when it eventually ships on Stardock's Impulse service next year.


[MP3] Download this interview in MP3 format

PAX 2008: Polly wants a tank rush

Although we missed the presentation ourselves, the gang at Robot Martini caught Ubisoft's demonstration of Tom Clancy's EndWar audio power at PAX 2008. To do so, they pitted two parrots against each other in a multiplayer match. Check out the video yourself after the break. When Polly says "deploy tanks," you take cover and hide your crackers (har).

Continue reading PAX 2008: Polly wants a tank rush

PAX 2008 hands-on: Defense Grid: The Awakening


Click to enlarge

I have to confess this right off the bat: I don't have a high end PC gaming rig. Heck, I don't even have a PC, I use a Mac. Sure, I could load Boot Camp on this thing, but frankly my hard drive is far too crammed with music, photos, and scant room for anything gaming related. I even had to delete my free copy of the "Chess" app to make room for more.

However, that is going to have to change. Early this morning I spent some quality hands-on time with Defense Grid: The Awakening. It's a tower defense game that starts out fairly easy, and then quickly gets hard. In fact, I had my ass handed to me pretty squarely when I tried out the "hard" level, and I'm going to have to grab a PC to game on so I can beat the damn thing. They have an Xbox 360 version in the works, but it will come out some time after. Check out the gallery of screenshots below, including two new exclusives, and then hit the break to find out more about the game.

Gallery: Defense Grid: The Awakening

Continue reading PAX 2008 hands-on: Defense Grid: The Awakening

Stardock reveals Sins of a Solar Empire: Entrenchment


Did you ever finish a six-hour long match of Sins of a Solar Empire and think, "What I really want is more"? If so, you have some serious, clinical mental problems. But, you've also got some good news coming your way: Today Stardock announced the first expansion to the game: Entrenchment.

We're not even going to try to decode what the $9.95 expansion (due late this year) adds to the game, so here it is straight from the space horse's mouth: "Entrenchment promises to bring fans a Starbase defense platform for each race (extremely powerful and armored bases housing a variety of weapons and other upgrades capable of defending an entire planet), turret upgrades for each race to make them more powerful mine fields and a Subspace Inhibitor platform that will slow enemy ships within its range."

...Umm, great?

GameTap Thursday: Grimm dirties another tale, Puzzle Quest drops some runes


American McGee's Grimm continues on GameTap this week with The Girl Without Hands -- yup, it's getting darker. Same as every week, the episode is free to non-subscribers for the first 24 hours after release. The service also gets into the drug trade by adding the addictive Puzzle Quest.
There aren't any additions to GameTap's gratis games lineup this week, but the full list of free-to-play titles can be found after the break.

Continue reading GameTap Thursday: Grimm dirties another tale, Puzzle Quest drops some runes

Alien Crush remake heading to North American WiiWare


Nintendo's WiiWare service has apparently sparked a renewed interest in developing games with one pixelated foot rooted in the past. Following both Capcom and Konami's head start, Hudson has likewise decided to dip into its archives, returning with news to bring the Wii-make of its TurboGrafx-16 sci-fi pinball game, Alien Crush, to North America.

Descriptively titled Alien Crush Returns, the download was released today in Japan and is based on the 1988 classic, which itself is available on WiiWare's sister service. While a date for the game's North American debut has not yet been announced, Hudson notes the follow-up will again be played across two screens and an unspecified number of boards, each no doubt filled with galactic baddies with a lust for silver balls. Most interesting, however, is news that Alien Crush Returns will support two-player online play as well as include online leader boards, with Hudson promising multiple online tournaments for the pinball-obsessed to throw down with their E.T. crushing skills.

Gallery: Alien Crush Returns

New Halo Wars unit goes 'pew, pew, pew' at flying enemies


Halo doesn't have a ton of airborne combat in it, but if you've ever been on the receiving end of a non-stop Banshee spawnkilling attack, you know how frustrating the skies can be. Thankfully, Halo Wars feels your pain and is introducing a new unit: the UNSC Wolverine.

It's armed with two anti-aircraft missile pods that can be lowered to target ground units as well, and it features a front-mounted heavy grenade launcher to take out "soft targets," like meat-shield infantry puppets. However, it looks like the thing is pretty vulnerable and will need plenty of ground support so it doesn't get blown to smithereens after it launches its first missile volley. We can't wait to see if they include this in the upcoming PAX demo. WOLVERINES!

Behold: Halo Wars box art

halo wars
click to enlarge

Well, we've got a box (from the same team that doodled the Halo 2 and Halo 3 art, no less). That's a start. Unfortunately, we're no closer to nailing down a release date for Halo Wars. The "first half of 2009" is where the date stands.

Gallery: Halo Wars (Leipzig 2008)

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