We're still waiting to hear back officially from Ubisoft if North America should plan on getting the game on October 21st, which is what many retailers are currently showing as the release date. Update: GameSpot confirms the date is the 21st.
Far Cry 2 confirmed Oct. 21; Oct. 24 for Europe [update]
We're still waiting to hear back officially from Ubisoft if North America should plan on getting the game on October 21st, which is what many retailers are currently showing as the release date. Update: GameSpot confirms the date is the 21st.
PAX 2008: Insomniac confirms drop-in/drop-out Resistance 2 co-op

To start things off, could you give us a quick rundown of changes from the first Resistance?
Sure, there's a lot of course -- but in terms of the campaign we've put a lot more emphasis on Nathan Hale and that comes through in the story and how we're presenting the story. In R1, it was much more of a narrative approach with Rachel Parker telling the story, giving it a third-person feel. This time around it's all about Hale.
Continue reading PAX 2008: Insomniac confirms drop-in/drop-out Resistance 2 co-op
Joystiq hands-on: Combat Arms

What's surprising is not that Nexon has chosen to jump into the FPS genre, but that the offering is as good as it is. The company has combined elements of mindless combat shooters like XIII with the multiplayer tactical orientation of a game like Counter-Strike. In doing so, it's delivered a title that can be as explosion- or strategy-focused as players want. And, of course, it wouldn't be Nexon without some unique twists -- namely, the incorporation of its successful microtransaction-based business model.
Joystiq hands-on: Combat Arms (Page 2)
Kim and Yang noted that this balance between purchased items and off-the-rack choices didn't exist in the original Korean version of the game. As previously mentioned, the Korean gamers were looking for a more "arcade-y" experience. Grenades had flares to make them easier to track, mines had blinking lights, and every purchased item was a pure win for the player -- why not buy in that environment. As Kim put it, "American players have a definite concept of what is fair and what isn't," and they were determined to cater to that.
Yang noted that the despite changes from the Korean version, Combat Arms retains the "jump-in-and-out" gameplay that made this take on the genre so popular there. Nexon believes Americans will respond (and are responding) to this vision of what an FPS could be, based primarily on the "feel" of the game. As an example, Min Kim noted the simple feature that you can run in the game:
"If you press the shift button you actually run. That is not an option in a lot of other FPSs so it feels a lot faster and a lot of people like that. It's one of those things that is not easy to market; you can't say: 'hey you press the shift button you go really fast' on the back of a box. They don't know what that means until they start playing it."
After talking through the game as a concept, we sat down to play a few rounds -- dying numerous times to both Kim and Yang as they schooled us on the game's public servers. (Protip: Anyone interested in jumping into the game can already do so. Nexon has had an amazingly positive reaction, and had to increase their server capacity unexpectedly fast to deal with demand.)
During our back-and-forth matches, Yang stated that Nexon's planning to update the game on a regular basis. The company has been regularly releasing a patch to the game every two weeks since the game's beta began. Every update will add new weaponry, while a new map or game type will be added every month or two.
That endless state of updates driven by player demand will likely never stop for the game, and neither will the game's "test" state. After the interview, we spoke with Nexon representative Robert Holtzman to clarify when the game would be going with a hard launch. He laughed, and noted that the game might never get one -- given the title's popularity already, Nexon plans to continue to expand through word of mouth advertising and constant improvements.
Overall, we walked away from Combat Arms very impressed. Given the game's region of origin and the stigma of a free-to-play titles, Nexon's offering is a surprisingly fun and impressively attractive offering. It's a fast-action title that will please the twitch-happy mindless shooter fan just as easily as one looking for a more tactical approach. On top of it all, it deftly ties online clan gaming and Web 2.0 sensibilities together with ranks, formal groups, and eventually social networking plugins.
Given the unique blend of MMO and FPS in Combat Arms' DNA, it was intriguing and enlightening to see what the game has become. And it's always hard to turn down the offer of free.
Call of Duty: World at War confirmed to deploy Nov. 11
Call of Duty 4 getting double XP Sept. 13-14
But, according to Infinity Ward spokesman Fourzerotwo, we'll have additional reason to go back Sept. 13-14, when CoD 4 will be offering up double XP on PSN and Xbox Live. Come, play with us, and tremble before our staggering (and doubly rewarding) moderate competence.
Call of Duty: World at War beta hits 360, PC in October
In "no purchase necessary" style, those not feeling the pre-order itch can try their luck by registering for a beta token lottery on the official Call of Duty site – that is if they can navigate through the Web 2.0 minefield of way too much stuff on the page.
Rumor: Halo 3 getting new achievements with Mythic
Now, Bungie, we have the names of these achievements, we have the name of the thing, now would you please just tell us what the heck Mythic is?
[Via X3F]
Continue reading Rumor: Halo 3 getting new achievements with Mythic
The Combine Interview puts Tom Cruise in new light

Rather than crank out another Tom Cruise gag (we've got plenty of them, we assure you) we'll opt to mention how well-made and creepy the short film actually is, and how Valve should really already have Tom Hall on the payroll. Take a look after the jump and see if you don't agree.
[Via Digg]
Continue reading The Combine Interview puts Tom Cruise in new light
PAX 2008 hands-on: Resistance 2

One of the first things you'll notice when you pick up the controller, is that the controls have been subtly improved. The awkward weapon select wheel and the slight aiming stiffness of the first game have been replaced with a two-weapon system and a considerably more fluid aiming / moving mechanic. While it's still not on par with the tightness of Call of Duty 4's controls, they are much more comfortable now and definitely made running around the level easier.
Mirror's Edge receiving 'exclusive' DLC on PS3
As we've all come to learn, the industry's use of the word "exclusive" is about as persistent as a piece of cotton candy in your mouth. For all we know (which, admittedly, isn't a lot), the Xbox 360 and PC versions of Mirror's Edge could be receiving their own "exclusive" downloadable bits. Probably some designer gloves and elbow pads for our squirrely protagonist.
[Via PS3 Fanboy]
Resistance 2 releasing Nov. 4, co-op beta starting early Oct.

If you're the impatient type who simply can't wait to take some shots
Michael Phelps gets CoD: World at War early, but not really
Check out a video of the "giveaway" after the break (jump to 3:28 for the moment of falsehood).
[Via MTV Multiplayer]
Continue reading Michael Phelps gets CoD: World at War early, but not really
Aliens: Colonial Marines glimpsed in Jace Hall Show
Those of you who took the E3 absence of Aliens: Colonial Marines to mean that Gearbox had naught to show for its FPS efforts have been proven utterly wrong. As indistinctly evidenced by some new (and brief) off-screen footage, the so-not-coming-out-in-2008 shocker is shaping up to be everything you could have hoped for:- It is a game.
- It is presented in the first-person perspective.
- You are equipped with a device that rapidly transports projectiles into snarling faces, often attached to slimy extraterrestrials.
Continue reading Aliens: Colonial Marines glimpsed in Jace Hall Show
PAX 2008 Hands-on: Left 4 Dead (X360)






























