Midnight Club: Los Angeles pushed back to Oct. 21
Take note: Pure demo coming tomorrow

Now, you'll get to see what all the fuss is about firsthand when demos for Pure land on Xbox Live and PSN tomorrow. Just don't come crying to us that you weren't warned before your face got rocked clean off.
Midway: Wheelman devs still behind the wheel

"Newcastle is a very important studio for us" Booty told GamesIndustry, adding, "We just brought in a new studio head, Craig Duncan, formerly with Codemasters, so I think those two things are an indication that we've got a very strong commitment to that studio." Booty (it's fun to say!) also went as far as to call Wheelman "a front line important game for [Midway] in the first half of 2009."
Booty then abruptly bolted out of the building, hopped into a running car driven by none other than Diesel himself, and quickly sped away. At least that's how we would have liked to see the interview wrap up.
[Via Big Download]
PAX 2008 hands-on: WipEout HD

It's easy to forget just how pretty WipEout HD is, seeing as the last time we saw it was at Leipzig 2007. The art style is so strong and works so well in HD -- we saw it draw many people passing by to stop and watch. Screenshots are one thing, but the game in motion is a joy to behold. Even whilst close up to the screen, the game looked sharp, with aliasing being almost imperceptible on some levels. Though, having said that, it was more visible on other levels, but never was it a distraction from WipEout HD's overall visual quality.
PAX 2008: Omegathon finale crowns Geko, Gabe as winners
Following Geko's winning victory, Tycho and Gabe picked up the Famicon controllers to challenge each other as the blue and red riders, respectively. The race was once again painted red, as Tycho kept overheating his bike and crashing after the ramps. He managed a victory in the 3rd round after knocking down Gabe twice in a row, but every other round went to Gabe and red rider, giving the Penny Arcade co-creator a two-win streak after his 5-2 Halo 3 victory last year. After the race was over, Tycho and Gabe stood up to thank the crowd, who promptly began to shuffle out and away from the now-concluded convention. Geko took the stage one final time, plush Marissa's bunny in tow, to talk to the few who stayed behind.
Stay tuned, we'll have more on the pre-Omegathon "puppet troupe" later today. Gallery quick-jump:
PAX 2008 hands-on: Need for Speed Undercover, rollcage edition

Continue reading PAX 2008 hands-on: Need for Speed Undercover, rollcage edition
GC 2008: New trailer, screens for The Wheelman (not The Assassin!)
Wii gets first force feedback wheel from Logitech
Wipeout HD still set for Fall release
Despite becoming victim to technical foibles and rumored audio-visual assaults, Wipeout HD still looks to be a fully featured return to form for the beloved hoverfest. The PSN-exclusive game will not only boast the usual 1080p/60fps visuals, but a two-player splitscreen mode, Trophy support, 8-player online play, optional (the best kind!) SIXAXIS support, Dolby 5.1 surround sound and in-game custom soundtrack support.
GC 2008: Buzz!, Destruction Derby going mobile in Europe
No, rather than whipping Kratos' Blades of Chaos with the number 4 key on your handset, or tapping a put into the cup with the 9 in a miniaturized version of Hot Shots Golf, the companies have announced plans to bring virtual quiz show Buzz! and Reflection's original PlayStation racer Destruction Derby to mobile phones this fall and in early 2009, respectively. True, neither of these inspire us to reach for our phones just yet. However, Sony adds that the deal, a first for Sony Computer Entertainment Worldwide Studios with an outsider, will continue to bring PlayStation luminaries to mobile phones in Europe for the next three years. Thanks for playing.
Joystiq hands-on: Need For Speed Undercover
Mind you, it's very pretty, with HDR lighting and a nice healthy framerate to, dare we say, satiate one's need for speed. To that end, one of the three challenge types we played – Highway Battle – was an all-out drag race through heavy freeway traffic, the goal of which being to get far enough to your opponent that they "fail out." It was a rush, and showcased the ease of control EA is aiming for with Undercover's cars (read: we didn't crash nearly as much as we'd expected to), but it was over all too quickly.
Continue reading Joystiq hands-on: Need For Speed Undercover
GC 2008: What's new in Need for Speed Undercover?
You'll be taking down a crime syndicate with Ms. Q (if you're nasty), a story that will be presented with the help of live-action footage (hooray!). From a gameplay perspective, the big draw seems to be the Heroic Driving System, which EA describes as "a unique technology that generates incredible high-performance moves at 180 miles per hour during breathtaking highway battles." ... So, it's an emergency brake?
Maybe it's just our relief from the yucky, Far 2 Fast and Uncom4tably Furious aesthetic that's plagued the series recently, but this new entry sounds like a breath of fresh air. Well, Undercover, it would seem we, much like the Ghostbusters, are ready to believe in you.
Rumor: Spy Hunter movie hits oil slick, crashes, burns
You can also read Latino Review's review of the script right here. They seemed to like it, saying it was better than The Fast and the Furious 3 ... which ain't saying much. In fact, the best thing Spy Hunter has spawned as far as filmed entertainment goes is the Pontiac commercial above. If any of the game sequels had looked like that, we might still be playing them.
Now, we ask you... is this such a bad thing? Sure it had Dwayne "The Rock" Johnson attached to it, and John Woo was supposed to direct it at one point. However, it's had a slew of different writers and now with two director replacements, do we really need a Spy Hunter movie? We hope no one hits "Continue" on the Spy Hunter movie, and that it just dies a merciful death. What say you?
Codies pumps Fuel for French revolution in racing
On top of dynamic weather and dozens of drivable vehicles, Codies boasts that Fuel will feature the "largest environment ever created" in a racing game, and that the game's absurd 5,000 square miles of weather-ravaged terrain will "revolutionize" the genre. There is that old saying about size not mattering as much as how you use it, though clearly this is not the approach being used here.
Joystiq hands-on: Burnout Paradise Bikes

click to nitro-size
Like many of you, our main question regarding the bikes wasn't "Why?" or "Really, why?" but rather "Will they be impossible to control?" The answer is, thankfully, no. Just as we're somehow able to navigate the tight turns and traffic of Burnout Paradise going, oh, Mach 50 in cars (we think it has to do with magic, but could be wrong) steering the bikes is equally forgiving – not to say that there isn't a degree of skill involved.


























