Posts in category culture
by Alexander Sliwinski Sep 5th 2008 9:30PM
Filed under: Culture
GameFly's first
open casting call for its next commercial will take place next Tuesday in LA. The event will be held at Hollywood and Highland Center, 6801 Hollywood Blvd, Hollywood between 12-6PM. Those trying out should be in full cosplay mode.
For those who can't attend the LA, Chicago (Sept. 16) or NYC (Sept 23) events, there's always the option of submitting a
45 second video on GameFly's site. Best of luck to those who attend and try out!
by Kyle Orland Sep 5th 2008 6:20PM
Filed under: Culture, Sony PlayStation 3, Nintendo Wii, Microsoft Xbox 360, Business
Since CNBC analyst Jane Wells granted us poor peons a glimpse into "
the ultimate proof Sony is winning" two months ago, we at Joystiq have been eagerly awaiting another chance to hear from her son, the
twelve16-year-old oracle who
sealed Microsoft's fate by trading his Xbox 360 for a PS3. And lo, today the all-knowing king of business analysis
didst speak once more, granting his youthful wisdom to us poor, unwashed masses.
"Hear me!" came the oracle's
booming, high-pitched voice from on high as he surveyed his subjects from his beanbag chair throne. "Though mine PS3 still brings me pleasure, the pleasure of Xbox Live friends may be one that I have treated too lightly. My patience waiting for an offering of new games from Sony has forced me once more to explore the
shores of Azeroth. Lo, though times are tough, do not be tempted by the spawn of Nintendo, for I would not be caught dead with that thing."
With that, the doors of knowledge closed with a shattering thud, once again leaving us confused and in the dark. Still, we thank our benevolent information masters for this new glimpse into the heart of the game industry, however brief.
by Kyle Orland Sep 5th 2008 4:50PM
Filed under: Culture, Simulations, Sports
Don't be surprised if this Sunday's edition of
ESPN's Sunday NFL Countdown looks a bit more like a game of
Madden. According to a
New York Times report, the Disney-owned sports network will use the "EA Sports Virtual Playbook" and a special studio and camera setup to allow "both real and virtual people move around the ESPN set to demonstrate plays and possible situations." It sure sounds a lot simpler than getting real NFL players to crash around the set, but we'll reserve judgment until we see it in action this weekend.
by Alexander Sliwinski Sep 5th 2008 10:50AM
Filed under: Culture
While a
similar publicity stunt in LA went off with relatively little drama, it appears the
Mercenaries 2 petrol giveaway in London was "irresponsible and dangerous," according to local residents. The
BBC reports that traffic was gridlocked as drivers waited to get their £40-worth ($70) of gratis gas. The promotion started at 6:30AM and ran until
police apparently shut it down.
Local residents were quite upset about the traffic and honking the stunt caused in their neighborhood. Lynne Featherstone, MP for the district, stated that while a lucky few got free gas, "hundreds of residents have faced misery." She's demanding an apology. We're sure that EA is real sorry about all the free publicity and we're positive those people with tanks full of free gas are even more sympathetic.
[Thanks to all who sent this in.]
by Alexander Sliwinski Sep 5th 2008 10:20AM
Filed under: Culture, Business
Ghostbusters: The Game may
not have a publisher, and its fate may
not be clear, but that didn't stop the title from being advertised on lanyards at
PAX.
Variety spoke to Penny Arcade's business guy, Robert Khoo, who said that Sierra signed to do the lanyards in January and sent them in June. It wasn't even until two weeks before the show that Sierra, the
abused and neglected stepchild of Activision Blizzard, "pulled out of displaying
Ghostbusters."
Khoo explains that there wasn't enough time to get a new lanyard provider, so even though
Actilizzard isn't going to benefit from the promotion, they still paid the bill.
by Alexander Sliwinski Sep 5th 2008 9:00AM
Filed under: Culture
This is what makes us smile. Reader Olav sent us word this morning that the Norwegian post office switched its old logo (which we've placed after the break for reference) to something, he said, that "unmistakably looks like a pokéball." After checking it out, we believe Posten Norge's new symbol looks like the love child of a pokéball and the symbol from Bungie's
Marathon.
Coincidence, or conspiracy by some gamer in the art department?
Source - Article about new post symbol (it's in Norwegian)
Source - Norway Post in English
[Thanks Olav]
Continue reading Norway Post's new logo: Pokéball or Marathon symbol variation?
by Alexander Sliwinski Sep 5th 2008 2:00AM
Filed under: Culture, Rhythm
The Make-A-Wish foundation, in conjunction with a
slew of sponsors, will be holding a
Rock Band competition in Vancouver, Canada, starting Oct. 4. The $100 entry fee, along with pre-purchase tickets for the finals at the Roxy Nightclub, go straight to the Make-A-Wish foundation. The first round of the competition will be held at the EA studios located right outside of Vancouver in
Burnaby. From that event, the five finalist bands from each of the four divisions will then compete at the Roxy Nightclub on November 6 for prizes.
There are four divisions for competitors to
register their groups: Competitive, Social, Corporate and 18 & Under. There are currently no details about prizes, but it
sounds like a cool charity event. Isn't that enough?
by Alexander Sliwinski Sep 5th 2008 1:00AM
Filed under: Arcade, Culture, Microsoft Xbox 360, Action
Taking a cue from
Peter Molyneux's Fable II review,
The Dishwasher: Dead Samurai's developer, James Silva, took the opportunity to review his own game before its release. Silva
declares that it's inexcusable for his game to have 2D graphics. 2D is "by definition" not HD and is "completely inadequate at capturing our imaginations." He also notes there are glaring omissions from the game like Blades of Chaos, a reasonably sized manskirt, nudity and a boss the "size of a large building." Silva's final verdict on his own game: 1/10.
OUCH! Well, we'll have to do a
metareview on
The Dishwasher: Dead Samurai when it eventually releases to see if the critics agree with the developer's harsh treatment of the title. We can only expect Silva will now put some
actual work into his game after giving it such a harsh review.*
*We pity the fool who doesn't see the tongues firmly planted in cheeks regarding all this.[Via
X3F]
by Xav de Matos Sep 4th 2008 11:00PM
Filed under: Culture, Features, PC, MMO
Worth it or not, to me personally, pay-to-play MMOs always felt like a ridiculous proposition. Paying to play a game I already paid for is like paying $5 to bite into a delicious burger I just got at the drive-through. Still, the genre continues to spawn new titles as proven at the
2008 Penny Arcade Expo.
While many MMO titles were on display, two were the most talked-about massively multiplayer role-playing games of the show:
Warhammer Online and
Aion: The Tower of Eternity. Realizing my limited experience with MMOs in the past, the team at Joystiq tasked me with learning as much as I could about each title and see if they could appeal to a genre newbie willing to jump into the online fray.
Continue reading PAX 2008: Appealing to an MMO Newbie
by Randy Nelson Sep 4th 2008 9:30PM
Filed under: Culture, Sony PlayStation 3, Action
There was a time – when he was working at Capcom, creating the likes of
Resident Evil 2,
Devil May Cry, and V
iewtiful Joe – that Hideki Kamiya didn't say much. In fact, he hated doing interviews. Something's changed, because now that he's at
Platinum Games, the historically low-key director is letting his true feelings out – about action games, at least.
Speaking to EGM, Kamiya said that, "I've never played
Ninja Gaiden, and to be honest, I'm not that interested." Itagaki could not be reached for comment on whether or not he felt that epic burn.
So, what does the master designer actually like?
God of War. "There's one game that I am paying really close attention to, that I think is a rival game, a good game, which is called
God of War 3," he revealed, boasting, "I want to make a game that exceeds
God of War's sequel." That game, he hopes, is his next:
Bayonetta. In particular, Kamiya credits Sony's series with being "Very carefully made," saying, "
Devil May Cry was a bit rough, but I think that there's no roughness in
God of War." Pretty nice words, eh,
Mr. Jaffe?
by Ludwig Kietzmann Sep 4th 2008 4:30PM
Filed under: Culture, Business
Having already come to an arrangement with Japanese star developers Goichi "Suda 51" Suda and Shinji Mikami to publish a
mysterious horror franchise*, who could blame EA for
stalking showing interest in other Eastern talent? Speaking to
MTV Multiplayer, David DeMartini, who oversees the EA Partners program and a board swathed in secret plans, candidly admits, "EA looks at the top 20 developers in the world and we try to sign anything those guys are working on."
DeMartini explains that deals such as the Suda/Mikami one represent "something that is very unique and very special," despite being, like many of our relationships, "slightly uncomfortable for both parties." We're dying to see the results of EA's collaboration and share DeMartini's unshaken hope that it "will serve as a springboard to a successful formula that we can apply to some of the other great Japanese designers." You know, like
Gackt.
*It's the franchise that's mysterious, not the horror. We're quite certain it'll have obvious, horror-inducing things like ghosts or Rihanna albums. by Kyle Orland Sep 4th 2008 4:00PM
Filed under: Culture, Hacks, Sony PlayStation 3, Peripherals
In a world where video providers seem to be adding increasingly disruptive
digital rights management into their video streams, you can always count on video game accessories to provide a hole for unprotected video to break through. First it was the Xbox 360's HD-DVD drive, whose component output allowed for
DRM-free copying of the now-defunct high-def discs. Now it's Sony's European
PlayTV digital video recorder add-on for the PS3, which
CVG reports can "export [recorded] videos to your PS3's XMB menu as MPEG-4 video
" for free use on other devices.
At a time when everyone from Tivo to Microsoft seems to slap some sort of protection on digital video recordings, it's frankly a little baffling that Sony (itself a major video producer) would leave this hole in its digital recorder. Not that we're complaining, we're just waiting with trepidation for the other patch shoe to drop.
[Via Evil Avatar] by Ross Miller Sep 4th 2008 9:30AM
Filed under: Culture, Business
Square Enix's proposal to buy an Itagaki-less
Tecmo has been rejected. According to
Reuters, the
Ninja Gaiden and
Dead or Alive publisher instead said that it would merge with Koei, making it entirely within the realm of possibility that we'll soon be playing
Dynasty Warriors Xtreme Kingdom Beach Games.
Tecmo said Koei would offer "a greater chance of boosting corporate value" (our analysis: Koei wouldn't overshadow Tecmo like
Square Enix would). The
Final Fantasy publisher, which
initially offered $206 million for a merger "on friendly terms," said it would try to (infinite un)discover more details on the Koei merger in order to figure out Tecmo's rationale and then decide what to do next. This isn't the last (remnant) we've heard of it.
by Alexander Sliwinski Sep 4th 2008 5:00AM
Filed under: Culture, Nintendo DS, Sony PlayStation 2, Sony PlayStation 3, Sony PSP, Nintendo Wii, Microsoft Xbox, Microsoft Xbox 360
We're starting to head into the holiday season, which means our collective capitalist guilt tells us it's time to start thinking about the less fortunate for five seconds as we spend $4 on a Frappuccino. Electronics trade-in site VenJuvo.com is now offering its
Trade4Cause program. The program appears to be fairly painless: Pick your console from the list (we did the PS2), get a quote on its value ($35), choose the charity from the dropdown menu to receive the donation, print the shipping label, pack and send. The company tests the product once it's received and donates the payment on your behalf to the charity.
Another nice touch is that if the charity you're looking for isn't on the company's list, there's also the option of filling in the organization's information. Obviously, we're big fans of
Child's Play, but there are plenty of other worthwhile
gamer-centric causes out there. VenJuvo also has a
no-cost recycling program for products that qualify, just in case you're looking to be charitable to our little planet this holiday.
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