The internet is also where you'll find the game's official website, along with word that Prinny: Is It Okay If I Am The Main Character? is due to arrive on Japanese PSPs on November 20th. If you have a "friend" with a Japanese PlayStation Store account, you'll also want to check out the demo as of September 29th.
Disgaea's the limit: Prinny-starring platformer dated for Japan
The internet is also where you'll find the game's official website, along with word that Prinny: Is It Okay If I Am The Main Character? is due to arrive on Japanese PSPs on November 20th. If you have a "friend" with a Japanese PlayStation Store account, you'll also want to check out the demo as of September 29th.
Joystiq Interview: A Bizarre interview about Geometry Wars 2

It would seem to the layman that, with as popular as Geometry Wars was, a sequel would be pretty easy to crap out. Why wait so long?
Howard: Because the first one was so well received, it would have cheapened the game if we just knocked something out and not given it a lot of thought. We wanted something to make sure it was something we'd be really proud of.
Cakebread: Our inital plan was to get it our a year later and then the plan was to ship it when Gotham 4 shipped and that didn't work out either. It really was a case that we weren't going to ship it until we were ready to ship it. It might seem silly, but it took us quite a while to figure out a graphical style that still looked like the original. One of our big things was when people came to our stations we wanted them to say "Oh, is that a sequel to Geometry Wars?" rather than "Is that Geometry Wars?" It took us quite a while to come up with something that really worked. We tried some mad stuff.
Like what?:
Howard: What didn't we do? [laughs]
Continue reading Joystiq Interview: A Bizarre interview about Geometry Wars 2
Joystiq Interview: Resistance Retribution's Sam Villanueva
Will you be optimizing Resistance Retribution for the PSP Brite?
That's a good question. We'll be evaluating this. We're pretty deep in development right now. We'd like to optimize, but that could potentially mess with launch time. If we can do it without affecting the date our game comes out, we will.
How does the game fit into the series?
Retribution fits nicely between Resistance 1 and Resistance 2. It's a continuation of the European campaign, whereas Resistance 2 is the start of the American campaign. You are James Grayson and you're going in to destroy another Chimeran tower. We wanted the story to deal with some pretty deep, dark stuff. Lots of drama and mystery. The game starts with your brother being infected and you're forced to kill him, for example.
Is there a multiplayer mode?
Absolutely. We've got lots of cool multiplayer stuff which we'll be announcing soon.
Continue reading Joystiq Interview: Resistance Retribution's Sam Villanueva
Trend watch: Following Molyneux, Dishwasher dev reviews own game
OUCH! Well, we'll have to do a metareview on The Dishwasher: Dead Samurai when it eventually releases to see if the critics agree with the developer's harsh treatment of the title. We can only expect Silva will now put some actual work into his game after giving it such a harsh review.*
*We pity the fool who doesn't see the tongues firmly planted in cheeks regarding all this.
[Via X3F]
Play with Mercenaries 2 devs, 'catch' an Achievement
We think it'd be pretty cool to hear the 360 "Achievement Unlocked" sound in real life every time we came down with a cold or other ailment. Hear that Microsoft? Get on it – after all, you were all about "Live Anywhere." Mercs 2's devs will be playing September 5 through 12 using special easy-to-grok Gamertags, which we've listed after the break. Now, go forth and expose yourself to viral goodness.
Continue reading Play with Mercenaries 2 devs, 'catch' an Achievement
Devil May Cry director hearts God of War, Ninja Gaiden not so much
Speaking to EGM, Kamiya said that, "I've never played Ninja Gaiden, and to be honest, I'm not that interested." Itagaki could not be reached for comment on whether or not he felt that epic burn.
So, what does the master designer actually like? God of War. "There's one game that I am paying really close attention to, that I think is a rival game, a good game, which is called God of War 3," he revealed, boasting, "I want to make a game that exceeds God of War's sequel." That game, he hopes, is his next: Bayonetta. In particular, Kamiya credits Sony's series with being "Very carefully made," saying, "Devil May Cry was a bit rough, but I think that there's no roughness in God of War." Pretty nice words, eh, Mr. Jaffe?
Joystiq hands-on: Combat Arms

What's surprising is not that Nexon has chosen to jump into the FPS genre, but that the offering is as good as it is. The company has combined elements of mindless combat shooters like XIII with the multiplayer tactical orientation of a game like Counter-Strike. In doing so, it's delivered a title that can be as explosion- or strategy-focused as players want. And, of course, it wouldn't be Nexon without some unique twists -- namely, the incorporation of its successful microtransaction-based business model.
Joystiq hands-on: Combat Arms (Page 2)
Kim and Yang noted that this balance between purchased items and off-the-rack choices didn't exist in the original Korean version of the game. As previously mentioned, the Korean gamers were looking for a more "arcade-y" experience. Grenades had flares to make them easier to track, mines had blinking lights, and every purchased item was a pure win for the player -- why not buy in that environment. As Kim put it, "American players have a definite concept of what is fair and what isn't," and they were determined to cater to that.
Yang noted that the despite changes from the Korean version, Combat Arms retains the "jump-in-and-out" gameplay that made this take on the genre so popular there. Nexon believes Americans will respond (and are responding) to this vision of what an FPS could be, based primarily on the "feel" of the game. As an example, Min Kim noted the simple feature that you can run in the game:
"If you press the shift button you actually run. That is not an option in a lot of other FPSs so it feels a lot faster and a lot of people like that. It's one of those things that is not easy to market; you can't say: 'hey you press the shift button you go really fast' on the back of a box. They don't know what that means until they start playing it."
After talking through the game as a concept, we sat down to play a few rounds -- dying numerous times to both Kim and Yang as they schooled us on the game's public servers. (Protip: Anyone interested in jumping into the game can already do so. Nexon has had an amazingly positive reaction, and had to increase their server capacity unexpectedly fast to deal with demand.)
During our back-and-forth matches, Yang stated that Nexon's planning to update the game on a regular basis. The company has been regularly releasing a patch to the game every two weeks since the game's beta began. Every update will add new weaponry, while a new map or game type will be added every month or two.
That endless state of updates driven by player demand will likely never stop for the game, and neither will the game's "test" state. After the interview, we spoke with Nexon representative Robert Holtzman to clarify when the game would be going with a hard launch. He laughed, and noted that the game might never get one -- given the title's popularity already, Nexon plans to continue to expand through word of mouth advertising and constant improvements.
Overall, we walked away from Combat Arms very impressed. Given the game's region of origin and the stigma of a free-to-play titles, Nexon's offering is a surprisingly fun and impressively attractive offering. It's a fast-action title that will please the twitch-happy mindless shooter fan just as easily as one looking for a more tactical approach. On top of it all, it deftly ties online clan gaming and Web 2.0 sensibilities together with ranks, formal groups, and eventually social networking plugins.
Given the unique blend of MMO and FPS in Combat Arms' DNA, it was intriguing and enlightening to see what the game has become. And it's always hard to turn down the offer of free.
Grand Theft Auto: Chinatown Wars hits DS this winter

No further details were provided – one member of the press asked if the game was still due before Christmas, to which Take-Two brass responded, "We didn't say that. We're not confirming that." – so for now we just have hints at Wi-Fi play and some juicy potential gameplay details from a leaked consumer survey to go on.
Dead Space NA release bumped up to Oct. 14
You can now catch the Xbox 360 and PlayStation 3 versions in North American stores on October 14th (PC guys are still on for the 20th). That is, if you're confident enough to leave the house, knowing that the world has become a very sick and unusual place.
Rumor: GTA IV DLC actually, really coming this November
Last month, VG247 had a super secret Rockstar source telling them that the Grand Theft Auto IV DLC wouldn't be available until January. Now, Eurogamer has a different super secret source saying that things are still on track for a November release. We don't know which one is telling the truth, and we don't care ... we just want one of them to love us.
PAX 2008: One hour with full version of Fallout 3
Lead designer Emil Pagliarulo started us out roughly an hour into the game, when you exit the vault for the very first time. We missed the whole "growing up" phase in order to rush right into the action. We didn't mind. but what of our first 18 or so years? Maybe you start out on the cellular level, and fight your way out in a glorious Spore/Fallout hybrid. Your guess is as good as ours.
Continue reading PAX 2008: One hour with full version of Fallout 3
Bloody new DeathSpank trailers, details from PAX 2008
During last weekend's Penny Arcade Expo, Hothead COO Joel DeYoung said he considered the game a "more Diablo-esque" episodic action RPG with ample amounts of creator Ron Gilbert's humor, "lampooning video game space and the idea of the video game hero that takes himself too seriously." The game is not using PAA's Torque engine. More information about DeathSpank should be coming "soon," he said. After the break, check out the "Item" and "Armor" trailer. (Spoiler: Two of these three videos use the phrase "Thong of Justice.")
Continue reading Bloody new DeathSpank trailers, details from PAX 2008
Alien Hominid's XBL activity up after Castle Crashers' release
Alien Hominid HD's resurgence a year and a half after release probably has quite a bit to do with the pimping it received in Castle Crashers. Not only is AH's main character unlockable, but there's also an entire level dedicated to it. And it helps that both games are a lot of fun, right?
LittleBigPlanet's Nariko Sackgirl is Best Buy exclusive
Both characters are über-spiffy, but, if you want both, you'll have to pre-order the game twice. No one's preventing you from avoiding it at one of the two stores when it's released, though. Oh no, certainly not us. Of course, you could always wait a bit for the characters to be made available for paid download via the PlayStation Store, something we're sure Sony would never think of doing, not in a million billion years.































